FunCom’s ‘The Secret World’ has a rather interesting premise. It is set in the ‘real world’ with one major difference. Almost any Templar-esque conspiracy you may have heard is true. Monsters do live in your closet and under your bed. And sometimes, they really are out to get you.
I say mistake because they demonstrated an overwhelming lack of physicality to movement and combat in the game. Sure, we’re used to somewhat floaty animations that clip through other objects in nonsensical ways, but The Secret World seemed to take this to a whole new level.
As much as the premise of the game seemed great and as good as the environmental effects seemed to look, I knew that the combat was going to frustrate me.
Well, I was pretty sure, anyway. Sure enough to reject the idea of pre-ordering and thus I’ve not been a part of any of the recent pre-order only weekend beta events.
This coming weekend (Saturday 23 June 2012) the restrictions have been lifted and it would appear that anyone who ever expressed interest in the game has been granted not only a key for themselves, but a key to gift someone else with as well.
So I’ll take the opportunity to check it out this weekend and see just how bad it is in practice, and if the rest of the game might even make up for it more than I anticipate.
If anyone else is keen to do the same, drop a comment and I’ll send first person in the spare key I have. Make sure email address is valid, as I’ll use that to be in touch with you to provide the key.